name		ShooterP
health		40
nomove		1
nodrop		2
cantgrab	1
type		enemy
hostile		player npc
candamage	player npc

gfxshadow	1
noquake		1
dust		dust
score		0 25
bounce 		0
icon		data/chars/Cobra_Officer/icon.png
diesound	data/sounds/die2.wav
subject_to_platform 1
no_adjust_base  0
palette		data/chars/Cobra_Officer/Walk1.png
animationscript	data/scripts/harden.c

load		bulletZ 



anim	attack1#follow1
	range	50 550
	rangez	-270 70
	offset	62 110
	bbox	45 15 33 95
	delay	10
	sound	data/sounds/draw.wav
	frame	data/chars/Cobra_Officer/shoot1.png
	delay	8
	@cmd	target 3 1.5 60 0 0 1
	frame	data/chars/Cobra_Officer/shoot2.png
	delay	20
	frame	data/chars/Cobra_Officer/shoot2.png
	delay	15
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shooter "bulletZ" 62 92 0 3 0 -1.9
	frame	data/chars/Cobra_Officer/shoot2.png
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shootT "bulletZ" 62 92 0
	frame	data/chars/Cobra_Officer/shoot2.png
	delay	20
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shooter "bulletZ" 62 92 0 3 0 0.9
	frame	data/chars/Cobra_Officer/shoot2.png
	frame	data/chars/Cobra_Officer/shoot1.png
		
anim	attack2
	range	0 100
	offset	62 110
	bbox	51 10 36 110
	delay	12
	frame	data/chars/Cobra_Officer/kick1.png
	attack	93 41 61 40 15 0 0 0 10
	dropv	2 4 0
	sound	data/sounds/Cobra_Officert.wav
	delay	30
	frame	data/chars/Cobra_Officer/kick2.png
	delay	12
	attack	0
	frame	data/chars/Cobra_Officer/kick1.png
		
anim	fall
	delay	20
	bbox	25 35 83 55
	landframe	2
	offset	62 110
	frame	data/chars/Cobra_Officer/fall1.png
	delay	400
	frame	data/chars/Cobra_Officer/fall2.png
	delay	20
	frame	data/chars/Cobra_Officer/fall3.png
		
anim	idle
	loop	1
	delay	24
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/idle.png
		
anim	pain
	delay	30
	offset	62 110
	bbox	45 15 33 95
	sound	data/sounds/Cobra_Officerh.wav
	frame	data/chars/Cobra_Officer/pain.png
		
anim	rise
	delay	50
	offset	62 110
	frame	data/chars/Cobra_Officer/crouch.png
		
anim	spawn
	delay	400
	offset	62 110
	landframe	1
	sound	data/sounds/Cobra_Officers.wav
	bbox	47 22 32 51
	frame	data/chars/Cobra_Officer/jump.png
	delay	25
	bbox	45 60 44 50
	frame	data/chars/Cobra_Officer/crouch.png
		
anim	walk
	loop	1
	delay	12
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/walk1.png
	frame	data/chars/Cobra_Officer/walk2.png
	frame	data/chars/Cobra_Officer/walk3.png
		
#|edited by openBor Stats v 0.41
		
